The Motion Reduction property settings enable you to reduce the amount of motion transferred between the chest, neck, head,
and shoulder body parts of your Actor to the corresponding object of your character.
Use Motion Reduction if, for example, the chest, neck, head, or shoulder sensors of your Actor are poorly captured, or when
the Actor’s Marker set does not provide good capture data. Increasing the Motion Reduction percentage is similar to applying
damping.
For each Motion Reduction property, use the following guidelines:
- At 0%, the full movement is transferred between the Actor and character. There is no motion reduction.
- At 50%, half the movement is transferred resulting in damping between Actor and character. The other half of the movement
is based on other objects in the character hierarchy.
- At 100%, no movement is transferred, and the character’s movement is based entirely on the other objects in the hierarchy.
Motion Reduction property settings
|
Description
|
|
A reduction percentage between 0% and 100% averages the movement between the chest object and the Hips object. Chest refers
to all required and optional Spine objects. Chest Reduction affects all Spine objects.
|
|
A reduction percentage between 0% and 100% averages the movement between the Neck object and the chest. When set to 100%,
the neck moves at a set distance from the chest and may result in stiff, unnatural movement since no movement is transferred
to the Neck object.
|
|
Adjusts the percentage of reduction when transferring motion from the Actor’s head to the character’s head object.
|
|
A reduction percentage between 0% and 100% averages the shoulder movement between each Shoulder object and the Chest object.
|
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License