Producer camera types

 
 
 

The first seven cameras in the Scene browser’s Cameras folder are Producer cameras. Producer cameras are default cameras that you can use to place models and elements in a scene.

You cannot select the camera interest of a Producer camera, and certain camera settings do not apply, such as showing the near and far clipping planes, and adjusting the horizontal and vertical aperture.

Each Producer camera provides a different view of the scene. The following are descriptions of each Producer camera:

Producer Perspective

Shows the scene with the XZ plane defining the horizon . The Z-axis faces the camera, and continues towards the horizon, the X-axis is left to right, and the Y-axis is up and down. This camera view lets you translate an object on all three planes, and lets you zoom, pan, and orbit.

Producer Camera View: Producer Perspective

Producer Top

Shows the scene with the XZ plane defining the grid . The X-axis is left and right, and the Z-axis is up and down. The Y-axis points toward the camera. This camera view only lets you translate an object along the X and Z planes. You can zoom and pan, but you cannot orbit.

Producer Camera View: Producer Top

Producer Front

Shows the scene with the XY plane defining the grid . The X-axis is left and right, and the Y-axis is up and down. The Z-axis points toward the camera. This camera view lets you translate an object along the X and Y planes only. You can zoom and pan, but you cannot orbit.

Producer Camera View: Producer Front

Producer Right

Shows the scene with the YZ plane defining the grid . The Z-axis is left and right, and the Y-axis is up and down. The X-axis points toward the camera. This camera view only lets you move an object along the Z and Y planes. You can zoom and pan, but you cannot orbit.

Producer Camera View: Producer Right

Producer Left

Shows the scene with the YZ plane defining the grid. The Z-axis is left and right, and the Y-axis is up and down. The X-axis points toward the camera. This camera view only lets you move an object along the Z and Y planes. You can zoom and pan, but you cannot orbit.

Producer Camera View: Producer Left

Producer Back

Shows the scene with the XY plane defining the grid. The X-axis is left and right, and the Y-axis is up and down. The Z-axis points away from the camera. This camera view only lets you move an object along the X and Y planes. You can zoom and pan, but you cannot orbit.

Producer Camera View: Producer Back

Producer Bottom

Shows the scene with the XZ plane defining the grid. The X-axis is left and right, and the Z-axis is up and down. The Y-axis points away from the camera. This camera view only lets you move an object along the X and Z planes. You can zoom and pan, but you cannot orbit.

Producer Camera View: Producer Bottom

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