This tutorial guides you through the procedures required to bring your character models into MotionBuilder and get them ready for animation.
The character models you bring into MotionBuilder need to be characterized before you can create a Control rig, create poses, and use other animation tools. To characterize
a character model, you need to define its skeleton and load the skeleton definition template.
The following asset is required for this tutorial:
NoteThe tutorial assets can be found in the under the Tutorials folder and in the MotionBuilder Tutorials directory on your system.
Best PracticeEnsure you always use the latest update of the tutorials and tutorial assets to complete the tutorials. You can download the
latest update from:
http://www.autodesk.com/motionbuilder-tutorials. If you download the tutorial assets to a location other than the
MotionBuilder default location, remember to add this location (add a favorite path) in the so you can access the assets via the .
To add a favorite path to the pane:
- In the window, make sure the tab is selected.
- In the , right-click the pane.
A context menu displays.
- Click from the context menu.
- In the window, navigate to the directory you would like to add in the .
- Click the directory and then click .
The directory is added to the pane in numeric alpha order.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License