Generic shapes correspond to the Generic channels used by the Actor Face settings to animate a head model connected to a motion capture source. See Animating generic channels.
If you do not plan to use an Actor Face to connect to a motion capture source, you do not have to create Generic shapes for your head model.
Use and the following descriptions as guidelines when creating Generic shapes.
Generic shapes
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License