Texture tiling

 
 
 

Tiling is the method of repeating a texture more than once across the surface of a model. A tiled texture looks best if its edges seamlessly match up with each other, top to bottom and left to right.

Tiling is a common method of using the smallest texture possible to cover a large area, like a small texture of a few bricks tiling across a large surface, creating a big brick wall.

Creative Commons License Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License