Flexible Mocap

 
 
 

The Flexible Mocap workflow enables you to use a flexible and open solving solution based on HIK or your custom solver and to efficiently apply with ease and precision optical motion capture data to your HIK defined character skeleton. The ability to select markers as a source, modify the input markers, adjust or override the extraction solve, and stretch the characters spine and neck all contribute to the precision and realism of the resulting solve.

Flexible Mocap

  • Flexible pipeline

    The flexible mocap pipeline entails two main steps: "Extraction" and "Goals". "Extraction" takes as an input a set of optical markers and extracts from these (optical markers) a set of "Goals". These goals which can be interpreted as controlling the character's rig are then used to solve to the final skeleton and get the actual character animated. These two steps give open access to input, intermediate and output data, which allows a great deal of flexibility. There are multiple ways user can inject custom logic in the pipeline.

  • Modifying DOF values

    You can adjust the DOF Rotation properties during the solving setup process while the character is active. Previously, you could only modify the DOF Translation values post characterization.

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