To view the result of the animation you created in the previous procedures, play the animation.
See Mirror poses.
Playback Controls
Loop shown activated
As the animation plays, each loop shows a full walk cycle.
The movement (in the animation) may be a bit choppy, and the feet may slide on the floor. You can smooth your movement by adjusting the animation’s function curves in the FCurves window.
In this tutorial, you created poses for a character, set keyframes for each pose at different points, and created a walk cycle.
In the next tutorial, Retargeting Character Animation, you retarget animation and a Character Extension from one character to another.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License