Applying the Flat shader

 
 
 

To apply the Flat shader:

  1. Drag the Flat shader from the Asset browser and drop it on a model in the Viewer window.
  2. Select Replace, Replace All, or Append to specify how the shader reacts to the other surfaces on your model.
  3. Select Custom Color from the Color Source menu to pick a color for the object, or leave it at the default setting to derive its color from the object’s material.
  4. Adjust the object’s brightness with the Luminosity slider, if desired.
  5. Choose a form of transparency for the object with the Transparency Type menu.
  6. Adjust the amount of transparency applied to the object with the Transparency Factor slider.

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