Basics

 
 
 
  • Opening and loading

    You can open a file or load a scene via the main menu or you can load an asset via the Asset browser. When you choose to open or load a scene or asset, you can select the scene elements, settings, and takes you wish to load, you can select to load layers, and available Reference edits—if applicable—to load, and you can prepend a namespace to all objects included in the incoming file.

  • Using the Color window
  • Creating multiple views
  • Viewing Assets and Navigating in 3D Space
  • Measuring the distance between two objects in the scene

    You can measure the distance between two objects in the scene using the Ruler tool. When a measured distance is displayed, it is always displayed at the current camera view, enabling you to see the measured distance when working in Orthographic view (Producer Front, Producer Back, Producer Top, Producer Right, Producer Left, Producer Top, or Producer Bottom).

  • Manipulating Objects
  • Selecting occluded textured geometric elements via the Viewer window

    Selecting textured geometric elements in a dense scene via the Viewer window can be challenging and time consuming especially if the elements are occluded by other elements. You can change the camera view or use the Navigator window to access and select elements behind other elements but this workflow may be quite inefficient particularly with large scenes.

  • Setting up your Scene
  • Cameras

Creative Commons License Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License