Selecting textured geometric elements in a dense scene via the Viewer window can be challenging and time consuming especially if the elements are occluded by other elements. You can change the camera view or use the Navigator window to access and select elements behind other elements but this workflow may be quite inefficient particularly with large scenes.
This release optimized the selection of occluded textured geometric elements by providing the following capabilities:
See the MotionBuilder SDK Help at: http://www.autodesk.com/motionbuilder-sdkdoc-2013-enu.
The following table lists the keyboard shortcuts and User Interface (UI) elements associated with the selection and display of occluded textured geometric elements in the Viewer window. The keyboard shortcuts are supported in all default and custom cameras.
If you have a dense scene with many geometric elements and you need to select a partially occluded geometric element in the background, you can select an element in the background through the alpha channels of partially transparent textured geometric elements in the foreground using the Easy Selection button () in the Viewer toolbar or its keyboard shortcut Alt + Shift + A, and a combination of other keyboard shortcuts to speed up the selection process.
You can select textured geometric elements through their alpha channels or through a selection override color and transparency via an external device such as a hand-held camera. This enables you to have the option to select through alpha channels and specify the camera to use.
Similarly to selecting occluded geometric elements through alpha channels, you can select a geometric element in the background through partially transparent textured geometric elements in the foreground by using the Easy Selection button () in the Viewer toolbar or its keyboard shortcut (Alt + Shift + A), and by specifying the textures' transparency threshold.
Similarly to selecting occluded geometric elements through alpha channels, you can select a geometric element in the background through partially transparent textured geometric elements in the foreground by using the Easy Selection button () in the Viewer toolbar or its keyboard shortcut (Alt + Shift + A), and by specifying the texture's selection override color. Setting a selection override color uses the textures' diffuse channel for the color override.
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