Character models are 3D objects that can resemble bipeds, quadrupeds, or any other type of figure. They are composed of a skeleton covered by a geometric skin or mesh. The geometric skin is what gives a model its outer appearance.
In many production pipelines, characters are modeled in other software such as Maya. This means that the geometric skin that shapes the model, as well as the bones and joints of the model’s skeleton are laid out, and the whole model is exported to MotionBuilder.
To take advantage of the character and facial animation features in MotionBuilder, keep the following guidelines in mind when creating character models:
For a complete list of recommended shapes and more information on facial animation, see Animating Faces.
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