Adding shapes to a Character Face

 
 
 

To add shapes to the Character face Shapes list:

  1. Load a head model with shapes or cluster shapes.
  2. Add a Character Asset to the scene.

    See Adding a Character Face.

  3. In the Target Models area of the Character Face settings, switch to the Shapes Mapping pane.
  4. Select the head model and Alt-drag it from the Viewer window into the Models With Shapes menu.

    All of the model‘s shapes display in the Shapes list.

  5. Click Go to Rest to switch the selected model to its rest pose.

To remove a model:

To rename models:

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