This tutorial guides you through the procedures necessary to retarget animation from one characterized character to another.
Since the source character includes a Character Extension and the target character does not, you must also retarget the Character
Extension.
The following assets are required for this tutorial:
- mia_fk_runstopturn.fbx
- Gremlin.fbx
NoteThe tutorial assets can be found in the Asset Browser under the Tutorials folder and in the MotionBuilder directory on your system.
Best PracticeTo use the latest update of the tutorials and tutorial assets, go to
http://www.autodesk.com/motionbuilder2013-documentation and download the tutorials and tutorial support files to your system. If you download the tutorial support files to a location
other than the
MotionBuilder default location, remember to add this location in the Asset browser so you can access the assets via the Asset browser.