Controls tab

 
 
 

This tab displays the character with Control rig and HumanIK controls.

Controls tab A. Toolbar B. Character representation C. Blend and Pull controls

The following table provides a brief overview of tasks that you can perform using the Controls tab:

To...   Do this
Create a Control rig  

Select Control Rig from the Source menu

or

Select > Create > Control Rig.
Change the appearance of rig effectors   Select > Edit > Controls > Rig Look, then select an effector style.
Change to Full Body keying and manipulation mode   Click .
Change to Body Part keying and manipulation mode   Click .
Display the skeleton of the character   Click .
Set the animation source for the current character   Select another HumanIK defined character by name from the Source menu.
Create an auxiliary or pivot effector   Right-click an IK effector cell and select Create Aux Effector or Create Aux Pivot.
Remove an auxiliary or pivot effector   Select the effector in the scene and press the Delete key.
Pin an effector in Translation   Select the corresponding IK effector cell, then click .
Pin an effector in Rotation   Select the corresponding IK effector cell, then click .
Temporarily release all pinning   Click .
Bake the active Source onto the current Character  

Select > Bake > Bake To Skeleton

(or)

Select > Bake > Bake To Control Rig

Edit retargeting parameters in the Attribute Editor   Select > Edit > Definition > Edit Properties.