To complete this tutorial, you need the current versions of 3ds Max, and MotionBuilder installed on your system.
If you do not have the current version of 3ds Max, you can download a trial version of the software product from the Autodesk
web site at: http://www.autodesk.com/3dsmax.
The following assets are required for this tutorial:
- skeletons.max
- bone_skeleton.FBX
- bone_skeleton_characterized.FBX
- biped.FBX
- Pepe.max
- Pepe.FBX
- Pepe_rigged.FBX
- IceSlip.fbx
- Pepe_Mocap.FBX
- Pepe_keyanim.FBX
Best PracticeTo use the latest update of the tutorials and tutorial assets, go to
http://www.autodesk.com/motionbuilder2013-documentation and download the tutorials and tutorial support files to your system. If you download the tutorial support files to a location
other than the
MotionBuilder default location, remember to add this location in the Asset browser so you can access the assets via the Asset browser.