A custom keying group for objects only (not characters) that describes a user-defined set of properties for object in 3d space in an animated scene when a keyframe is set. Object keying groups can be assigned to any object in a scene (as opposed to “local keying groups” which are restricted to the object(s) selected at the time the local keying group is created.).
An editor that lets you correct optical data, fix poor gap interpolation, switch swapped markers, and perform other optical data reconstruction.
See also noise , occlusion , and partial occlusion .
The point at the center of a 3D scene relative to which every location is defined. At the origin of a scene, the X, Y, and Z coordinates have a value of zero.
The center or reference point of a selected 3D object, relative to which the surface of the object is defined. At the origin of an object, all three 3D coordinate values have a value of zero, written as (0,0,0).
See also global coordinates and local coordinates .