Adding the HUD asset to the current camera or a scene

 
 
 

You need to add the HUD asset in the Asset Browser to a camera or a scene. Only then, you can add a HUD element to the HUD asset and display the information in the element in the Viewer.

To add a HUD asset to the active camera or the scene:

  1. Drag the HUD asset from the Asset Browser to the Viewer window.
  2. From the contextual menu, select Add to Current Camera or Add to scene.
    • Add to Current Camera — Selecting this option adds one HUD asset to the current camera and another HUD asset to the scene.

      The HUD asset added to the current camera acts as a parent to the HUD asset added with it in the scene.

    • Add to scene — Adds a HUD asset only to the scene. This HUD asset does not have a parent in any camera.
    NoteYou can add multiple HUD assets to a scene but only one HUD asset to a camera.

    If you try to add a second HUD asset to the current camera, then the Replace Current Camera's HUD option appears in the contextual menu.

    Selecting this option replaces the HUD asset in the current camera, and adds another HUD to the scene. In this case, the name of the replaced and added HUD assets is HUD 1.

To add a HUD asset from the scene or a camera to another camera:

  1. Drag a HUD asset from the scene or a camera onto the desired camera.
  2. Click the Add to Camera contextual menu option.

To delete a HUD asset from the scene or a camera:

  1. Right-click on the HUD asset in the scene or a camera.
  2. From the contextual menu, select Delete.

    If the HUD asset in a camera is a parent of another HUD asset in the scene and vice versa, then both the HUD assets are deleted.

    TipClicking a HUD asset, in the scene or in a camera, highlights its parent or child HUD asset. This helps to know whether a HUD asset that you want to delete is independent or attached to another HUD asset.

To detach a HUD asset from a camera:

  1. Right-click on the HUD asset in a camera.
  2. From the contextual menu, select Detach HUD From <camera_name>.

    The <camera_name> displays the name of the camera to which the HUD asset belongs.

    Selecting the Detach HUD From <camera_name> option detaches the HUD asset only from the camera, even though it contains a child HUD asset in the scene.