There are 14 HUD elements, which you can add to a HUD asset to display additional information (static and dynamic) regarding a scene in the Viewer.
| Text | Text that you enter in the Content property text box. See the Properties of HUD Element section. |
| Texture | Image, image sequence, or a video |
| Rectangle | Vector graphic, which you can use as a background or mask for static or dynamic content. |
| Flash | Flash animation saved in the .swf file format. |
| Record Light | Record light |
To display a texture from the HUD Texture element in the Viewer:
button in the Texture property.
Alternatively, drag a texture from the Navigator > Textures folder and drop it in the Viewer.
). However, the color changes to indicate the stages in recording. | Record Light Color | What button should you click in Transport Controls to make it appear? | What does it indicate? |
|---|---|---|
Green ( )
|
Record | Ready to record |
Red ( )
|
Play | Recording is in progress |
Red with a white, X mark ( )
|
Stop | Stopped recording, and MotionBuilder is busy in the post-recording process. After the post-recording process, the record light turns grey (returns to the default state). |
The following table lists the dynamic HUD elements and the information they display in the Viewer:
| EditTime | The current time of edit Timeline in frames or Timecode. |
| EditFrame | The current time of the edit Timeline in frames, by default. |
| ActionTime | The current time of action Timeline in frames or TimeCode (minimum value is 0 and maximum value is the length of the scene). |
| SceneFrameRate | The selected frame rate per second (fps). The fps lowers with heavy scenes and raises with light scenes. The highest possible frame rate optimizes to experience smooth playback. |
| TakeName | The name of current take. Value can be a number or string. |
| CameraName | Name of the camera to which the HUD belongs |
| CameraFocalLength | Focal length of the camera to which the HUD belongs |
| SceneName | Name of the current scene |
| FreeMemory | The free memory in your system. Helps to determine whether you can load heavy scenes or not. |
You can also add any property of an object (cube, character, stereo camera, and so on) into a HUD element, and refer the value of the property in the scene.