Triggering Animation
 
 
 

Characters in computer games not only walk, they also run, jump, climb, and perform a series of other realistic actions necessary to the action in the game.

You can create each of these actions as a motion clip with keyframe or motion capture data, then plot them to a character’s skeleton, save them as individual .fbx files, and test them in the Animation Trigger window. The Animation Trigger window supports shape animation as well as character animation.

When you use the Animation Trigger window to test motion clips, you can make sure that they flow seamlessly to simulate realistic action. You can test motion clips that are continuous, such as walk cycles or run cycles and you can also test motion clips that are not continuous, such as jumps, to make sure that they blend into other motion clips.