Used with Character tracks, character clips let you animate characters with keyframes and .fbx files.
Before you can create a character clip, you must open a file containing a characterized character.
To create a character clip:
- From the Asset browser, drag an .fbx file containing motion data or keyframe animation plotted to any characterized skeleton onto the Asset Track list.
A Character Track appears and a clip is created from the .fbx file.
You can also use keyframes to create a character clip. Your character must be characterized.
To create the clip using keyframes:
- Activate the Character track’s Animate option.
- Select and transform either the character’s skeleton or the effectors of the character’s Control rig
- Press K to set a keyframe.
- Move the Timeline indicator, transform the bones or effectors, and press K again.