Selecting Save Character Animation opens the Save File dialog box, which lets you specify the .fbx file name and saving location. When you click Save in the Save File dialog box, the Save Character Animation Options dialog box appears.
Save Character Animation Options dialog box
Lets you save the Control rig with the animation. Disable this option if you only want to save the character animation.
Lets you save any Character Extension with the animation. Disable this option if you want to save Character Extensions without the animation.
The Take list is split into the following columns:
Take name | Shows the name of the take as it was saved in the .fbx file. You cannot rename takes using this column. |
Export | Marks the take for saving. When active, the corresponding take is saved to the .fbx file. |
As Take | Renames the take as it is saved to the .fbx file. If the Save One Take Per File option is active, the name of the take in the As Take column is used over the take name in the scene. |