Models settings
 
 
 

The Models settings list all the models and model components in your current scene. They let you adjust the level of detail used by a model and activate its shapes or morph targets.

Models settings

The Models settings let you do the following:

Models are created in other 3D software packages, exported, and loaded into MotionBuilder. Some models, such as cubes and planes, are added from the Elements folder in the Asset browser and are referred to as assets.

All models appears in the Scene browser under the Scene heading. The Models settings display in the Navigator window when you select a model in your scene. The Models settings consist of the Models Chart.

Models Chart

The Models Chart lets you modify the properties and details of a model.

The first column in the Models settings lists all of the selected models. Double-click a model name in this column to rename it. Select the All Models entry to change all models.

Use the Polygon Count, Record, PointCache, Custom, BlendShape, Skeleton, Accuracy, Mode, Step U and Step V columns to alter models in your scene.

Column Description
Polygon Count The Polygon Count column displays the number of polygons used to draw the model. You cannot change or reduce the number of polygons. You can, however, speed up the refresh rate by changing the level of detail used by the selected model. See Mode.
Vertex Count The Vertex Count column displays the number of vertices used to draw the model. You cannot change the number of vertices.
Record The Record options is only compabilble with point cache. You must enable this option to record point cache data.
PointCache Displays Point cache deformation. Check Activate in the PointCache column to turn on this type of deformation.
Custom Displays Custom deformation. Check Activate in the Custom column to turn on this type of deformation
BlendShape Activate the BlendShape option if your model contains shapes or morph targets and you want to use these different shapes within MotionBuilder. For example, if you are using the Voice device and you have created different shapes for each phoneme, activate Shape to use these shapes.
Skeleton Displays Skeleton deformation. Check Activate in the Skeleton column to turn on this type of deformation.
Accuracy Use the Accuracy option to set the accuracy of skin deformations. 100% is full accuracy and 1% is a rough estimation of the envelope deformation. Lower accuracy increases the deformation evaluation speed, which increases the speed of MotionBuilder.
Mode Use the Mode column to set a model’s level of detail using a pre-defined mode. You can choose from three different modes: Raw, Low, and High.
Step U and Step V Use the Step U and Step V columns to reduce the number of tessellation steps used by the selected model. These columns only work with NURBS and patch-based models and have no effect on polygon-based models. The Step U column affects horizontal NURBS patches. The Step V column affects the vertical NURBS and patches. Ultimately, the manner in which the Step U and Step V settings affect your NURBS and patches depends on how your model was created.