Tutorials > 
Loading and Characterizing Character Models
 
 
 

This tutorial guides you through the procedures necessary to bring your character models into MotionBuilder and get them ready for animation.

Each character model brought into MotionBuilder has to be characterized before you can create a Control rig, create poses, and use other animation tools. To characterize a character model, you need to map its structure.

The following asset is required for this tutorial:

NoteThe tutorial assets can be found in the Tutorials folder in the Asset Browser and in the Tutorials folder in the MotionBuilder directory on your system.