Follow and Manipulate objects
 
 
 

When you create a Handle you must assign objects to the Follow and Manipulate fields in the Handle settings.

Follow objects

Creating a Handle requires you to assign objects to the Follow field in the Handle settings. The Follow object is used as a Reference point for the Handle as well as a pivot point for the Manipulate object.

When you select a Handle, the Follow object is considered to be the only selected object within the Handle. This means that if you activate pinning when a Handle is selected, pinning is activated only for the Follow object. If you paste a pose with Match options activated, the pose is matched to the Follow object.

Manipulate objects

There are four kinds of Manipulate object types: Manipulate TR, Manipulate Translation, Manipulate Rotation, and Manipulate Scaling.

These are used to specify which way each object is transformed.

Object type Description
Manipulate TR Uses the Handle to influence translation and rotation of the Manipulate objects.
Manipulate Translation Limits the Handle’s influence to the translation of the Manipulate objects only.
Manipulate Rotation Limits the Handle’s influence to the rotation of the Manipulate objects only.
Manipulate Scaling Limits the Handle’s influence to the scaling of the Manipulate objects only.
Note

If you set an IK key with a Handle selected, a keyframe is set on all objects selected by the Handle. All Reach properties are keyed, but only the Reach of the Follow object is keyed at 100%. Reach values for all other objects are keyed at 0%.