Manipulating Objects
 
 
 

Knowing how to effectively manage, move, and alter objects is an important part of animation. In MotionBuilder, you can manually manipulate an object using the simple Transformation modes, or you can associate the object with a device that controls its movement. You can adjust the pivot points from which the object is manipulated, or control it using an associated Handle. You can also define Degrees of Freedom to limit an object’s movement.

To find out how you can manipulate objects in 3D space using constraints and devices, see the following chapters: