Media menu
 
 
 

The Media menu lets you load an image or video file to use as a texture. The Media menu also lets you select image and video files that are already available in your scene.

You can change the image or video clip used by a texture even after the texture has been applied to a material or model. When you change the texture’s media, all models using the texture update to use the new image or video clip.

None

Question marks appear on a model when an attached texture has no media.

The None option applies no media to the object. In place of an image, question marks display on the model in the Viewer window.

New Media

The New Media option lets you load an image or video file for the selected texture.

Note MotionBuilder supports .avi, .bmp, .dds, .iff, .jpeg, .jpg, .memory, .mov, .mp2, .mp4, .mpeg, .mpg, .mpg2, .mpg4, .pic, .png, .rgb, .rgba, .sgi, .switcher, .tga, .tif, .tiff, and .yuv file formats.

Image files used as texture cannot exceed a maximum size of 1024x1024 pixels. On OpenGL machines, the number of pixels both horizontally and vertically should be to the power of 2. For example, 16, 32, 64, 128, 256, 512, or 1024 pixels.

If the number of pixels is between each range, the image is scaled down to the preceding power of 2. For example, an image measuring 18x32 is scaled to 16x32. An image measuring 40x77 is scaled to 32x64.

Note

Scaling down images lessens the image’s detail. Try to keep your images as close to the power of 2 as possible.