MotionBuilder uses the HumanIK 4.0 and HumanIK 3.6 middleware libraries as plug-ins to perform Character solving. This way, users can benefit from the latest HumanIK technology.
The Character Solver Selector menu, located in the Character Settings pane lets you select between HumanIk libraries (if applicable). See Character Solver selector for more on switching solver libraries.
Autodesk® HumanIK® animation middleware is a run-time full-body inverse kinematics (IK) solver. It is also a run-time retargeting engine for characters of differing size, proportions and skeletal hierarchy.
HumanIK offers developers a modular component for the development of their animation tool-chain and run-time game engine. HumanIK is a highly modular, multi-threaded library, optimized for use with the following platforms.
Designed for integration into animation engines, HumanIK works in unison with third-party solvers and middleware components, such as physics and simulation engines. See Switching to HIK solving.
What is new in HumanIK 4.5 release
The following provides an overview of the HumanIK 4.5 changes:
What is new in HumanIK 4.0 release
The following provides an overview of the HumanIK 4.0 changes:
What is new in HumanIK 3.6 release
The following provides an overview of the HumanIK 3.6 changes:
MotionBuilder HumanIK limitations
The following are not currently supported by the MotionBuilder HumanIK library:
The MotionBuilder HumanIK library does not support: