The following tutorial shows you how to export a character with a skeleton created and skinned in 3ds Max to the FBX file format, import to MotionBuilder, and then characterize it so you can animate it.
Since a character is a skeleton with skin and textures, the procedure is similar to the procedure shown in the tutorials for exporting 3ds Max skeletons and biped skeletons.
Following is the asset required for this tutorial:
Following are the result assets for this tutorial: