File menu
 
 
 

The File menu contains the following two options, which let you quickly save and load character animation.

Load Character Animation

Lets you automatically retarget, copy, or plot animation to the current character. When you select this option, an Open File dialog box appears to let you select the animation you want to load. For best results, select an .fbx file that contains motion capture or keyframe animation that was saved using the Save Character Animation option. If you select more than one .fbx file to load at the same time, the files are loaded in alphabetical order.

When you click Open in the Open File dialog box, the Load Character Animation Options dialog box appears. See Load Character Animation Options dialog box.

Save Character Animation

Lets you quickly save the current character's animation. You can choose to save the Control rig with one or multiple takes. When you select this option, the Save File dialog box opens, which lets you specify the .fbx file name and saving location. When you click Save, the Save Character Animation Options dialog box appears.

See Save Character Animation Options dialog box and Saving character animation for more information.