Classes |
|
class | MCommonRenderSettingsData |
Data container for common rendering
settings. More... |
|
class | MD3D9Renderer |
Access DirectX utility class. More... |
|
class | MDrawContext |
Class to allow access to hardware draw
context information. More... |
|
class | MDrawProcedureBase |
Base user draw procedure class. More... |
|
class | MDrawRegistry |
Access the registry associating node types
with custom draw classes. More... |
|
class | MFnImageSource |
Function set for image sources. More... |
|
class | MFnRenderLayer |
Function set for render layer. More... |
|
class | MFnRenderPass |
Function set for render passes. More... |
|
class | MGeometry |
Geometric data cache. More... |
|
class | MGeometryData |
Geometric data container. More... |
|
class | MGeometryList |
Geometric data cache. More... |
|
class | MGeometryManager |
Geometry cache management. More... |
|
class | MGeometryPrimitive |
Geometric index container. More... |
|
class | MGeometryRequirements |
Image manipulation. More... |
|
class | MGLFunctionTable |
Utility class which provides wrappers for
the OpenGL API. More... |
|
class | MHardwareRenderer |
Static hardware renderer interface class.
More... |
|
class | MGeometry |
Class for working with geometric structures
used to draw objects. More... |
|
class | MVertexBufferDescriptor |
Describes properties of a vertex buffer.
More... |
|
class | MVertexBufferDescriptorList |
class | MVertexBuffer |
Vertex buffer for use with
MGeometry. More... |
|
class | MIndexBuffer |
Index buffer for use with
MGeometry. More... |
|
class | MRenderItem |
A single renderable entity. More... |
|
class | MRenderItemList |
A list of MRenderItem objects. More... |
|
class | MGeometryRequirements |
Geometry requirements. More... |
|
class | MHwrCallback |
Rendering Callbacks. More... |
|
class | MHwTextureManager |
Hardware Texture management. More... |
|
class | MLightLinks |
Class providing read-only Light Linking API
functions. More... |
|
class | MPxDrawOverride |
Base class for user defined drawing of
nodes. More... |
|
class | MPxGeometryOverride |
Base for user-defined classes to prepare
geometry for drawing. More... |
|
class | MPxRenderPassImpl |
Render pass implementation. More... |
|
class | MPxShaderOverride |
Base class for user defined shading effect
draw overrides. More... |
|
class | MRenderCallback |
Rendering Callbacks. More... |
|
class | MRenderData |
Access Rendering Data. More... |
|
class | MRenderingInfo |
Information to perform rendering into a
hardware render target. More... |
|
class | MRenderPassDef |
Render pass information. More... |
|
class | MRenderPassRegistry |
Access the render pass registry. More... |
|
class | MRenderProfile |
Render profile. More... |
|
class | MRenderShadowData |
Access Rendering Shadow Map Data. More... |
|
class | MRenderTarget |
Information to perform rendering into a
hardware render target. More... |
|
class | MRenderTargetDescription |
Class which provides a description of a
hardware render target The name is the unique identifier for a
render target. More... |
|
class | MRenderTarget |
An instance of a render target that may be
used with Viewport 2.0. More... |
|
class | MRenderTargetManager |
Provides access to
MRenderTarget objects for use in Viewport 2.0. More... |
|
class | MRenderUtil |
Common API rendering functions. More... |
|
class | MRenderView |
Static class providing Render View API
functions. More... |
|
struct | MTextureAssignment |
Structure to hold the information required
to set a texture parameter on a shader using a texture as input.
More... |
|
struct | MRenderTargetAssignment |
Structure to hold the information required
to set a texture parameter on a shader using a render target as
input. More... |
|
struct | MShaderCompileMacro |
Structure to define a shader compiler macro.
More... |
|
class | MShaderInstance |
An instance of a shader that may be used
with Viewport 2.0. More... |
|
class | MShaderManager |
Provides access to MShaderInstance
objects for use in Viewport 2.0. More... |
|
class | MStateManager |
Class to allow efficient access to GPU state
information. More... |
|
class | MBlendState |
Container class for an acquired GPU blend
state. More... |
|
class | MTargetBlendDesc |
Descriptor for a blend state for a single
render target. More... |
|
class | MBlendStateDesc |
Descriptor for a complete blend state.
More... |
|
class | MRasterizerState |
Container class for an acquired complete GPU
rasterizer state. More... |
|
class | MRasterizerStateDesc |
Descriptor for a complete rasterizer state.
More... |
|
class | MDepthStencilState |
Container class for an acquired complete GPU
depth stencil state. More... |
|
class | MStencilOpDesc |
Descriptor for a depth-stencil operation.
More... |
|
class | MDepthStencilStateDesc |
Descriptor for a complete depth-stencil
state. More... |
|
class | MSamplerState |
Container class for an acquired complete GPU
sampler state. More... |
|
class | MSamplerStateDesc |
Descriptor for a complete sampler state.
More... |
|
class | MSwatchRenderBase |
Swatch Render Base class. More... |
|
class | MSwatchRenderRegister |
Manages swatch generators. More... |
|
class | MTexture |
Class which includes texture data. More... |
|
class | MTextureManager |
Class which manages texture. More... |
|
class | MUniformParameter |
Uniform parameter. More... |
|
class | MUniformParameterList |
Uniform Parameter. More... |
|
class | MUserData |
Virtual base class for user data caching.
More... |
|
class | MVaryingParameter |
Geometric data cache. More... |
|
class | MVaryingParameterList |
Geometric data cache. More... |
|
class | MRenderOperation |
Class which defines a rendering operation.
More... |
|
class | MUserRenderOperation |
Class which defines a user defined rendering
operation. More... |
|
class | MHUDRender |
Class which defines rendering the 2D
heads-up-display. More... |
|
class | MPresentTarget |
Class which defines the operation of
presenting a target for final output. More... |
|
class | MClearOperation |
Class which defines the operation of
clearing render target channels. More... |
|
class | MSceneRender |
Class which defines a scene render. More... |
|
class | MQuadRender |
Class which defines a 2d geometry quad
render. More... |
|
class | MRenderOverride |
Base class for defining a rendering
override. More... |
|
class | MRenderer |
Main interface class to the Viewport 2.0
renderer. More... |
|
class | MViewportRenderer |
Base class for hardware viewport renderers.
More... |