Classes |
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| class | MCommonRenderSettingsData |
| Data container for common rendering
settings. More... |
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| class | MD3D9Renderer |
| Access DirectX utility class. More... |
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| class | MDrawContext |
| Class to allow access to hardware draw
context information. More... |
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| class | MDrawProcedureBase |
| Base user draw procedure class. More... |
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| class | MDrawRegistry |
| Access the registry associating node types
with custom draw classes. More... |
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| class | MFnImageSource |
| Function set for image sources. More... |
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| class | MFnRenderLayer |
| Function set for render layer. More... |
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| class | MFnRenderPass |
| Function set for render passes. More... |
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| class | MGeometry |
| Geometric data cache. More... |
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| class | MGeometryData |
| Geometric data container. More... |
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| class | MGeometryList |
| Geometric data cache. More... |
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| class | MGeometryManager |
| Geometry cache management. More... |
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| class | MGeometryPrimitive |
| Geometric index container. More... |
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| class | MGeometryRequirements |
| Image manipulation. More... |
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| class | MGLFunctionTable |
| Utility class which provides wrappers for
the OpenGL API. More... |
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| class | MHardwareRenderer |
| Static hardware renderer interface class.
More... |
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| class | MGeometry |
| Class for working with geometric structures
used to draw objects. More... |
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| class | MVertexBufferDescriptor |
| Describes properties of a vertex buffer.
More... |
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| class | MVertexBufferDescriptorList |
| class | MVertexBuffer |
| Vertex buffer for use with
MGeometry. More... |
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| class | MIndexBuffer |
| Index buffer for use with
MGeometry. More... |
|
| class | MRenderItem |
| A single renderable entity. More... |
|
| class | MRenderItemList |
| A list of MRenderItem objects. More... |
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| class | MGeometryRequirements |
| Geometry requirements. More... |
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| class | MHwrCallback |
| Rendering Callbacks. More... |
|
| class | MHwTextureManager |
| Hardware Texture management. More... |
|
| class | MLightLinks |
| Class providing read-only Light Linking API
functions. More... |
|
| class | MPxDrawOverride |
| Base class for user defined drawing of
nodes. More... |
|
| class | MPxGeometryOverride |
| Base for user-defined classes to prepare
geometry for drawing. More... |
|
| class | MPxRenderPassImpl |
| Render pass implementation. More... |
|
| class | MPxShaderOverride |
| Base class for user defined shading effect
draw overrides. More... |
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| class | MRenderCallback |
| Rendering Callbacks. More... |
|
| class | MRenderData |
| Access Rendering Data. More... |
|
| class | MRenderingInfo |
| Information to perform rendering into a
hardware render target. More... |
|
| class | MRenderPassDef |
| Render pass information. More... |
|
| class | MRenderPassRegistry |
| Access the render pass registry. More... |
|
| class | MRenderProfile |
| Render profile. More... |
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| class | MRenderShadowData |
| Access Rendering Shadow Map Data. More... |
|
| class | MRenderTarget |
| Information to perform rendering into a
hardware render target. More... |
|
| class | MRenderTargetDescription |
| Class which provides a description of a
hardware render target The name is the unique identifier for a
render target. More... |
|
| class | MRenderTarget |
| An instance of a render target that may be
used with Viewport 2.0. More... |
|
| class | MRenderTargetManager |
| Provides access to
MRenderTarget objects for use in Viewport 2.0. More... |
|
| class | MRenderUtil |
| Common API rendering functions. More... |
|
| class | MRenderView |
| Static class providing Render View API
functions. More... |
|
| struct | MTextureAssignment |
| Structure to hold the information required
to set a texture parameter on a shader using a texture as input.
More... |
|
| struct | MRenderTargetAssignment |
| Structure to hold the information required
to set a texture parameter on a shader using a render target as
input. More... |
|
| struct | MShaderCompileMacro |
| Structure to define a shader compiler macro.
More... |
|
| class | MShaderInstance |
| An instance of a shader that may be used
with Viewport 2.0. More... |
|
| class | MShaderManager |
| Provides access to MShaderInstance
objects for use in Viewport 2.0. More... |
|
| class | MStateManager |
| Class to allow efficient access to GPU state
information. More... |
|
| class | MBlendState |
| Container class for an acquired GPU blend
state. More... |
|
| class | MTargetBlendDesc |
| Descriptor for a blend state for a single
render target. More... |
|
| class | MBlendStateDesc |
| Descriptor for a complete blend state.
More... |
|
| class | MRasterizerState |
| Container class for an acquired complete GPU
rasterizer state. More... |
|
| class | MRasterizerStateDesc |
| Descriptor for a complete rasterizer state.
More... |
|
| class | MDepthStencilState |
| Container class for an acquired complete GPU
depth stencil state. More... |
|
| class | MStencilOpDesc |
| Descriptor for a depth-stencil operation.
More... |
|
| class | MDepthStencilStateDesc |
| Descriptor for a complete depth-stencil
state. More... |
|
| class | MSamplerState |
| Container class for an acquired complete GPU
sampler state. More... |
|
| class | MSamplerStateDesc |
| Descriptor for a complete sampler state.
More... |
|
| class | MSwatchRenderBase |
| Swatch Render Base class. More... |
|
| class | MSwatchRenderRegister |
| Manages swatch generators. More... |
|
| class | MTexture |
| Class which includes texture data. More... |
|
| class | MTextureManager |
| Class which manages texture. More... |
|
| class | MUniformParameter |
| Uniform parameter. More... |
|
| class | MUniformParameterList |
| Uniform Parameter. More... |
|
| class | MUserData |
| Virtual base class for user data caching.
More... |
|
| class | MVaryingParameter |
| Geometric data cache. More... |
|
| class | MVaryingParameterList |
| Geometric data cache. More... |
|
| class | MRenderOperation |
| Class which defines a rendering operation.
More... |
|
| class | MUserRenderOperation |
| Class which defines a user defined rendering
operation. More... |
|
| class | MHUDRender |
| Class which defines rendering the 2D
heads-up-display. More... |
|
| class | MPresentTarget |
| Class which defines the operation of
presenting a target for final output. More... |
|
| class | MClearOperation |
| Class which defines the operation of
clearing render target channels. More... |
|
| class | MSceneRender |
| Class which defines a scene render. More... |
|
| class | MQuadRender |
| Class which defines a 2d geometry quad
render. More... |
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| class | MRenderOverride |
| Base class for defining a rendering
override. More... |
|
| class | MRenderer |
| Main interface class to the Viewport 2.0
renderer. More... |
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| class | MViewportRenderer |
| Base class for hardware viewport renderers.
More... |
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