Hardware Texture management.
The MHwTextureManager provides an interface for loading and using hardware textures.
#include <MHwTextureManager.h>
Static Public Member Functions |
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static MStatus | glBind (const MObject &fileTextureObject, MImageFileInfo::MHwTextureType &targetType, MImageFileInfo::MImageType imageType=MImageFileInfo::kImageTypeUnknown) |
Bind the contents of a file texture node to
the currently active OpenGL texture unit. |
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static MStatus | glBind (const MPlug &fileTextureConnection, MImageFileInfo::MHwTextureType &targetType, MImageFileInfo::MImageType imageType=MImageFileInfo::kImageTypeUnknown) |
Bind the contents of a specific file texture
node attribute (e.g. |
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static MStatus | registerTextureFile (const MString &fileName, MHwTextureFileHandle &hTexture) |
Register a named texture file. |
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static MStatus | deregisterTextureFile (const MHwTextureFileHandle &hTexture) |
Deregisters the given handle to a texture
entry in the manager. |
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static MStatus | textureFile (const MHwTextureFileHandle &hTexture, MString &fileName) |
Return the file name associated with a given
texture file handle. |
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static MStatus | glBind (const MHwTextureFileHandle &hTexture, MImageFileInfo::MHwTextureType &targetType, MImageFileInfo::MImageType imageType=MImageFileInfo::kImageTypeUnknown) |
Bind the contents of a specific file to the
currently active OpenGL texture unit. |
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static const char * | className () |
Returns the name of this class. |
MStatus glBind | ( | const MObject & | fileTextureObject, |
MImageFileInfo::MHwTextureType & | targetType, | ||
MImageFileInfo::MImageType | imageType =
MImageFileInfo::kImageTypeUnknown |
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) | [static] |
Bind the contents of a file texture node to the currently active OpenGL texture unit.
[in] | fileTextureObject | the file texture node to bind |
[in,out] | targetType | the target type of the texture (e.g. 2D, cube map, etc). If the initial value of this argument is anything other than kHwTextureUnknown, this parameter acts as an input to specify the type you require, and the call will fail if the texture can not be bound to this type. If the initial value of this argument is kHwTextureUnknown, this parameter acts as a return value to let you know what type of texture has been bound. |
[in] | imageType | the type of information you are expecting in the texture (e.g. color, normal, etc). If specified, this argument may be used to tune mipmap generation. |
MStatus glBind | ( | const MPlug & | fileTextureConnection, |
MImageFileInfo::MHwTextureType & | targetType, | ||
MImageFileInfo::MImageType | imageType =
MImageFileInfo::kImageTypeUnknown |
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) | [static] |
Bind the contents of a specific file texture node attribute (e.g.
color, alpha) to the currently active OpenGL texture unit. As part of this operation, the texture target will also be enabled (i.e. there is no need to call glEnable( targetType) before or after calling this method).
[in] | fileTextureConnection | the file texture node to bind |
[in,out] | targetType | the target type of the texture (e.g. 2D, cube map, etc). If the initial value of this argument is anything other than kHwTextureUnknown, this parameter acts as an input to specify the type you require, and the call will fail if the texture can not be bound to this type. If the initial value of this argument is kHwTextureUnknown, this parameter acts as a return value to let you know what type of texture has been bound. |
[in] | imageType | the type of information you are expecting in the texture (e.g. color, normal, etc). If specified, this argument may be used to tune mipmap generation. |
Register a named texture file.
Returns a handle to a texture entry in the texture manager. The caller is responsible for calling the associated deregisterTextureFile to avoid leaking memory.
[in] | fileName | the texture file to register |
[out] | hTexture | the output handle to a texture entry representing the given file. |
MStatus deregisterTextureFile | ( | const MHwTextureFileHandle & | hTexture | ) | [static] |
Deregisters the given handle to a texture entry in the manager.
If there are no other handles to this texture entry, the texture resource will be freed.
This method assumes that a context is already set. Failing to have a valid current context when invoking this method will cause a memory leak.
[in] | hTexture | the texture handle to release |
Return the file name associated with a given texture file handle.
[in] | hTexture | the texture handle to query |
[in] | fileName | the output file name |
MStatus glBind | ( | const MHwTextureFileHandle & | hTexture, |
MImageFileInfo::MHwTextureType & | targetType, | ||
MImageFileInfo::MImageType | imageType =
MImageFileInfo::kImageTypeUnknown |
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) | [static] |
Bind the contents of a specific file to the currently active OpenGL texture unit.
As part of this operation, the texture target will also be enabled (i.e. there is no need to call glEnable( targetType) before or after calling this method).
[in] | hTexture | the texture file handle to load |
[in,out] | targetType | the target type of the texture (e.g. 2D, cube map, etc). If the initial value of this argument is anything other than kHwTextureUnknown, this parameter acts as an input to specify the type you require, and the call will fail if the texture can not be bound to this type. If the initial value of this argument is kHwTextureUnknown, this parameter acts as a return value to let you know what type of texture has been bound. |
[in] | imageType | the type of information you are expecting in the texture (e.g. color, normal, etc). If specified, this argument may be used to tune mipmap generation. |
const char * className | ( | ) | [static] |