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MGeometry Class Reference

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Detailed Description

Geometric data cache.

MGeometry stores the collection of MGeometryData arrays which describe a Maya surface, including per-component data such as UV mapping and colour.

Various methods are provided for returning MGeometryData containing the data for different properties of the geometry: the position() method returns position data, the normal() method returns normals, and so on.

The primitiveArray() method returns MGeometryPrimitive's which provide indexing into those property arrays for each primitive to be drawn.

Examples:

D3DGeometryItem.cpp, hlslShader.cpp, and OpenGLViewportRenderer.cpp.

#include <MGeometry.h>

List of all members.

Public Member Functions

  ~MGeometry ()
  Class destructor.
  MGeometry (const MGeometry &geom)
  Copy constructor.
MGeometry operator= (const MGeometry &rhs)
  Copy constructor.
unsigned int  primitiveArrayCount () const
  Get the number of primitive arrays for this surface.
const MGeometryPrimitive  primitiveArray (unsigned int arrayNumber) const
  Get the primitive indexing data for this surface.
const MGeometryData  position ()
  Get the position data for this surface.
const MGeometryData  normal ()
  Get the normal data for this surface.
const MGeometryData  componentId ()
  Get the Maya component id data for this surface.
const MGeometryData  texCoord (const MString &name)
  Get a texture coordinate set by name.
const MGeometryData  color (const MString &name)
  Get a color set by name.
const MGeometryData  tangent (const MString &name)
  Get a tangent set by name.
const MGeometryData  binormal (const MString &name)
  Get a binormal set by name.
const MGeometryData  data (MGeometryData::DataType what, const MString &name)
  Get arbitrary surface data by name.

Friends

class  MGeometryManager
class  MGeometryList
class  MVaryingParameter

Constructor & Destructor Documentation

MGeometry ( const MGeometry geom )

Copy constructor.

Parameters:
[in] geom MGeometry to copy.

Member Function Documentation

MGeometry & operator= ( const MGeometry rhs )

Copy constructor.

Parameters:
[in] rhs MGeometry to copy
Returns:
MGeometry copied into.
unsigned int primitiveArrayCount ( ) const

Get the number of primitive arrays for this surface.

Returns:
Number of primitive arrays
Examples:
D3DGeometryItem.cpp, and OpenGLViewportRenderer.cpp.
const MGeometryPrimitive primitiveArray ( unsigned int  arrayNumber ) const

Get the primitive indexing data for this surface.

The surface geometry may consist of more than one MGeometryPrimitive, each representing an array of primitives. For example, if the surface was composed of both triangles and quads there might be one MGeometryPrimitive for the triangles and a second for the quads. The arrayNumber parameter is used to select between these.

Each MGeometryPrimitive contains indices which are used to map the MGeometryData returned by the other methods of this class onto the primitives. For example, if the returned MGeometryPrimitive is for an array of triangles it will contain three indices for each triangle. Those indices can be used to index into the position data returned by the position() method, the normal data returned by the normal() method, and so on.

Parameters:
[in] arrayNumber Number of the index data to retrieve. Must be in the range 0 to primitiveArrayCount() - 1.
Returns:
Primitive data structure, which may be empty.
Examples:
D3DGeometryItem.cpp, hlslShader.cpp, and OpenGLViewportRenderer.cpp.
const MGeometryData position ( )

Get the position data for this surface.

Returns:
The position data (which may be empty).
Examples:
D3DGeometryItem.cpp, hlslShader.cpp, and OpenGLViewportRenderer.cpp.
const MGeometryData normal ( )

Get the normal data for this surface.

Returns:
The normal data (which may be empty).
Examples:
D3DGeometryItem.cpp, hlslShader.cpp, and OpenGLViewportRenderer.cpp.
const MGeometryData componentId ( )

Get the Maya component id data for this surface.

This array allows you to correlate MGeometry entries with the corresponding component on the Maya surface (e.g. for meshes, this array will contains the vertex id).

Returns:
The component id data (which may be empty).
const MGeometryData texCoord ( const MString name )

Get a texture coordinate set by name.

Parameters:
[in] name the name of the set to return
Returns:
The texture coordinate data (which may be empty).
Examples:
D3DGeometryItem.cpp, hlslShader.cpp, and OpenGLViewportRenderer.cpp.
const MGeometryData color ( const MString name )

Get a color set by name.

Parameters:
[in] name the name of the set to return
Returns:
The color data (which may be empty).
Examples:
D3DGeometryItem.cpp, and OpenGLViewportRenderer.cpp.
const MGeometryData tangent ( const MString name )

Get a tangent set by name.

Parameters:
[in] name the name of the uv set tangent data should be returned for
Returns:
The tangent data (which may be empty).
Examples:
D3DGeometryItem.cpp, and OpenGLViewportRenderer.cpp.
const MGeometryData binormal ( const MString name )

Get a binormal set by name.

Parameters:
[in] name the name of the uv set binormal data should be returned for
Returns:
The binormal data (which may be empty).
Examples:
D3DGeometryItem.cpp, and OpenGLViewportRenderer.cpp.
const MGeometryData data ( MGeometryData::DataType  what,
const MString name 
)

Get arbitrary surface data by name.

Parameters:
[in] what the type of data requested
[in] name the name of the data set requested
Returns:
The geometry data (which may be empty).

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MGeometry MGeometry MGeometry MGeometry MGeometry MGeometry MGeometry MGeometry MGeometry MGeometry