Manage dependency graph nodes representing lights.
MFnLight allows the creation and manipulation of dependency graph nodes representing lights. This is the top level of a hierarchy of light node function sets. It permits manipulation of the attributes common to all types of lights.
#include <MFnLight.h>
Public Member Functions |
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virtual MFn::Type | type () const |
Function set type. |
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virtual | ~MFnLight () |
Destructor. |
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MFnLight () | |
Default constructor. |
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MFnLight (MObject &object, MStatus *ReturnStatus=NULL) | |
Constructor. |
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MFnLight (const MDagPath &object, MStatus *ret=NULL) | |
Constructor. |
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MColor | color (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "color" attribute
of a light node. |
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MStatus | setColor (const MColor &col) |
Sets the value of the "color" attribute of a
light node. |
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float | intensity (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "intensity"
attribute of a light node. |
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MStatus | setIntensity (const float &intens) |
Sets the value of the "intensity" attribute
of a light node. |
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bool | useRayTraceShadows (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the
"useRayTraceShadows" attribute of a light node. |
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MStatus | setUseRayTraceShadows (const bool &useRayTraceShadows) |
Sets the value of the "useRayTraceShadows"
attribute of a light node. |
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MColor | shadowColor (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "shadowColor"
attribute of a light node. |
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MStatus | setShadowColor (const MColor &shadow_color) |
Sets the value of the "shadowColor"
attribute of a light node. |
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double | centerOfIllumination (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the
"centerOfIllumination" attribute of a light node. |
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MStatus | setCenterOfIllumination (const double &dist) |
Sets the value of the "centerOfIllumination"
attribute of a light node. |
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short | numShadowSamples (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the
"numShadowSamples" attribute of a light node. |
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MStatus | setNumShadowSamples (const short &num_shadow_samples) |
Sets the value of the "numShadowSamples"
attribute of a light node. |
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short | rayDepthLimit (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "rayDepthLimit"
attribute of a light node. |
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MStatus | setRayDepthLimit (const short &rayDepthLimit) |
Sets the value of the "rayDepthLimit"
attribute of a light node. |
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MColor | opticalFXvisibility (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the
"opticalFXvisibility" attribute of a light node. |
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MStatus | setOpticalFXvisibility (const MColor &visibility) |
Sets the value of the "opticalFXvisibility"
attribute of a light node. |
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MColor | lightIntensity (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "lightIntensity"
attribute of a light node. |
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MFloatVector | lightDirection (int instance, MSpace::Space space=MSpace::kWorld, MStatus *ReturnStatus=NULL) const |
Returns the direction in which the light is
pointing. |
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MFloatVector | lightDirection (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "lightDirection"
attribute of a light node. |
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bool | lightAmbient (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "lightAmbient"
attribute of a light node. |
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bool | lightDiffuse (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "lightDiffuse"
attribute of a light node. |
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bool | lightSpecular (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "lightSpecular"
attribute of a light node. |
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MFnLight (const MObject &object, MStatus *ret=NULL) | |
Constructor. |
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Protected Member Functions |
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virtual const char * | className () const |
Class name. |
~MFnLight | ( | ) | [virtual] |
Destructor.
The class destructor.
Constructor.
Class constructor that initializes the function set to the given MObject.
[in] | object | The MObject to attach the function set to |
[out] | ReturnStatus | the return status |
Constructor.
Class constructor that initializes the function set to the given constant MDagPath object.
[in] | object | The const MDagPath to attach the function set to |
[out] | ReturnStatus | The return status |
Constructor.
Class constructor that initializes the function set to the given MObject.
[in] | object | The MObject to attach the function set to |
[out] | ReturnStatus | the return status |
MFn::Type type | ( | ) | const [virtual] |
Function set type.
Return the class type : MFn::kLight.
Reimplemented from MFnDagNode.
Reimplemented in MFnAmbientLight, MFnAreaLight, MFnDirectionalLight, MFnNonAmbientLight, MFnNonExtendedLight, MFnPointLight, MFnSpotLight, and MFnVolumeLight.
const char * className | ( | ) | const [protected, virtual] |
Class name.
Return the class name : "MFnLight".
Reimplemented from MFnDagNode.
Reimplemented in MFnAmbientLight, MFnAreaLight, MFnDirectionalLight, MFnNonAmbientLight, MFnNonExtendedLight, MFnPointLight, MFnSpotLight, and MFnVolumeLight.
Retrieves the value of the "color" attribute of a light node.
This attribute represents the color of the light emitted by the light node.
[out] | ReturnStatus | return status |
Sets the value of the "color" attribute of a light node.
[in] | col | value to which the attribute will be set. |
float intensity | ( | MStatus * | ReturnStatus =
NULL |
) | const |
Retrieves the value of the "intensity" attribute of a light node.
This attribute represents a uniform scaling factor applied to the light color.
[out] | ReturnStatus | return status |
MStatus setIntensity | ( | const float & | intens | ) |
Sets the value of the "intensity" attribute of a light node.
[in] | intens | value to which the attribute will be set. |
bool useRayTraceShadows | ( | MStatus * | ReturnStatus =
NULL |
) | const |
Retrieves the value of the "useRayTraceShadows" attribute of a light node.
This attribute determines whether or not the light should raytrace it's shadows.
[out] | ReturnStatus | return status |
MStatus setUseRayTraceShadows | ( | const bool & | useRayTraceShadows | ) |
Sets the value of the "useRayTraceShadows" attribute of a light node.
[in] | useRayTraceShadows | value to which the attribute will be set. |
Retrieves the value of the "shadowColor" attribute of a light node.
This attribute represents the color of the shadows cast by the light.
[out] | ReturnStatus | return status |
Sets the value of the "shadowColor" attribute of a light node.
[in] | shadow_color | value to which the attribute will be set. |
double centerOfIllumination | ( | MStatus * | ReturnStatus =
NULL |
) | const |
Retrieves the value of the "centerOfIllumination" attribute of a light node.
This attribute represents the distance to the center of illumination of the light.
[out] | ReturnStatus | return status |
MStatus setCenterOfIllumination | ( | const double & | dist | ) |
Sets the value of the "centerOfIllumination" attribute of a light node.
[in] | dist | value to which the attribute will be set. |
short numShadowSamples | ( | MStatus * | ReturnStatus =
NULL |
) | const |
Retrieves the value of the "numShadowSamples" attribute of a light node.
This attribute represents the number of shadow samples per point used in occulusion testing.
[out] | ReturnStatus | return status |
MStatus setNumShadowSamples | ( | const short & | num_shadow_samples | ) |
Sets the value of the "numShadowSamples" attribute of a light node.
[in] | num_shadow_samples | value to which the attribute will be set. |
short rayDepthLimit | ( | MStatus * | ReturnStatus =
NULL |
) | const |
Retrieves the value of the "rayDepthLimit" attribute of a light node.
This attribute determines a cutoff point for shadow calculations related to the light. Rays whose depth is higher than the value of this attribute will not trigger a shadow calculation for the light.
[out] | ReturnStatus | return status |
MStatus setRayDepthLimit | ( | const short & | ray_depth_limit | ) |
Sets the value of the "rayDepthLimit" attribute of a light node.
[in] | ray_depth_limit | value to which the attribute will be set. |
Retrieves the value of the "opticalFXvisibility" attribute of a light node.
This attribute represents an occlusion scaling factor for light glow effects on this light.
[out] | ReturnStatus | return status |
Sets the value of the "opticalFXvisibility" attribute of a light node.
[in] | visibility | value to which the attribute will be set. |
Retrieves the value of the "lightIntensity" attribute of a light node.
This attribute represents the intensity of the light specified as a color.
[out] | ReturnStatus | return status |
MFloatVector lightDirection | ( | int | instance, |
MSpace::Space | space =
MSpace::kWorld , |
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MStatus * | ReturnStatus =
NULL |
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) | const |
Returns the direction in which the light is pointing.
This is only valid for lights which are associated with a direction, such as area, directional or spot lights. The vector returned is not normalized.
[in] | instance | The instance of the light for which to return the direction. |
[in] | space | The coordinate space for which the direction vector is returned. If MSpace::kWorld is passed in the vector will be in the lights world space. If any other MSpace::Space value in pass in the vector will be returned in object (or local) space. |
[out] | ReturnStatus | return status |
MFloatVector lightDirection | ( | MStatus * | ReturnStatus =
NULL |
) | const |
Retrieves the value of the "lightDirection" attribute of a light node.
This attribute represents the direction from the light to the point being shading.
NOTE: This value is only valid during the rendering phase. See lightDirection method above for actual light direction.
[out] | ReturnStatus | return status |
bool lightAmbient | ( | MStatus * | ReturnStatus =
NULL |
) | const |
Retrieves the value of the "lightAmbient" attribute of a light node.
This attribute indicates if the light has an ambient component.
[out] | ReturnStatus | return status |
bool lightDiffuse | ( | MStatus * | ReturnStatus =
NULL |
) | const |
Retrieves the value of the "lightDiffuse" attribute of a light node.
This attribute indicates if the light has a diffuse component.
[out] | ReturnStatus | return status |
bool lightSpecular | ( | MStatus * | ReturnStatus =
NULL |
) | const |
Retrieves the value of the "lightSpecular" attribute of a light node.
This attribute indicates if the light has a specular component.
[out] | ReturnStatus | return status |