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polyConnectComponents([caching=boolean], [constructionHistory=boolean], [name=string], [nodeState=int])
Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.
polyConnectComponents is undoable, queryable, and editable.
Splits polygon edges according to the selected components.
The selected components are gathered into connected 'paths' that define continuous splits.
Mixed components (vertices, edges and faces) can be used at once.
The connection rules are:
* Edges can connect to other edges in the same face
or to vertices in the same face (that are not in the edge itself)
or to faces connected to other edges in the same face.
* Vertices can connect to edges (as above)
or to vertices in the same face (that are not joined to the first vertex by an edge)
or to faces adjacent to a face that uses the vertex (except those that also use the vertex).
* Faces can connect to vertices or edges (as above)
or to adjacent faces.
In query mode, return type is based on queried flag.
polyClipboard, polyCylindricalProjection, polyEditUV, polyForceUV, polyMapCut, polyMapDel, polyMapSew, polyMoveFacetUV, polyMoveUV, polyPlanarProjection, polyProjection, polySphericalProjection, polyUVSet, untangleUV
caching, constructionHistory, name, nodeState
Long name (short name) |
Argument types |
Properties |
Common flags |
name(n)
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string
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Give a name to the resulting node.
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constructionHistory(ch)
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boolean
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Turn the construction history on or off (where applicable). If
construction history is on then the corresponding node will be
inserted into the history chain for the mesh. If construction history
is off then the operation will be performed directly on the object.
Note: If the object already has construction history then
this flag is ignored and the node will always be inserted into
the history chain.
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caching(cch)
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boolean
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Toggle caching for all attributes so that no recomputation is needed
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nodeState(nds)
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int
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Defines how to evaluate the node.
- 0: Normal
- 1: PassThrough
- 2: Blocking
- 3: Internally disabled. Will return to Normal state when enabled
- 4: Internally disabled. Will return to PassThrough state when enabled
- 5: Internally disabled. Will return to Blocking state when enabled
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Flag can appear in Create mode of command
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Flag can appear in Edit mode of command
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Flag can appear in Query mode of command
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Flag can have multiple arguments, passed either as a tuple or a list.
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import maya.cmds as cmds
# make a sphere
cmds.polySphere( r=1, sx=20, sy=20, ax=(0,1,0), cuv=2, ch=1, name='sph' )
# split two faces by specifying 3 vertices
cmds.polyConnectComponents( 'sph.vtx[254]', 'sph.vtx[256]', 'sph.vtx[275]', ch=1 )
# split two faces by specifying 3 edges
cmds.polyConnectComponents( 'sph.e[278]', 'sph.e[637:638]', ch=1 )
# split three faces
cmds.polyConnectComponents( 'sph.f[66]', 'sph.f[215:217]', ch=1 )
# a complex split involving vertices, edges and faces, in a loop
cmds.polyConnectComponents( 'sph.f[270:271]', 'sph.vtx[273]', 'sph.e[232]', 'sph.e[252]', 'sph.e[592]', 'sph.f[210]', 'sph.vtx[229]', 'sph.e[249]', 'sph.e[269]', ch=1 )