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Synopsis

polyMoveUV([caching=boolean], [constructionHistory=boolean], [name=string], [nodeState=int], [pivot=[float, float]], [pivotU=float], [pivotV=float], [random=float], [rotationAngle=angle], [scale=[float, float]], [scaleU=float], [scaleV=float], [translate=[float, float]], [translateU=float], [translateV=float])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

polyMoveUV is undoable, queryable, and editable.

Moves selected UV coordinates in 2D space. As the selected UVs are adjusted, the way the image is mapped onto the object changes accordingly. This command manipulates the UV values without changing the 3D geometry of the object.

Return value

stringThe node name.

In query mode, return type is based on queried flag.

Related

polyClipboard, polyCylindricalProjection, polyEditUV, polyForceUV, polyMapCut, polyMapDel, polyMapSew, polyMoveFacetUV, polyPlanarProjection, polyProjection, polySphericalProjection, polyUVSet, untangleUV

Flags

caching, constructionHistory, name, nodeState, pivot, pivotU, pivotV, random, rotationAngle, scale, scaleU, scaleV, translate, translateU, translateV
Long name (short name) Argument types Properties
translate(t) [float, float] createqueryedit
This flag specifies the translation vector.
C: Default is 0.0 0.0.
Q: When queried, this flag returns a float[2].
translateU(tu) float createqueryedit
This flag specifies the U translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
translateV(tv) float createqueryedit
This flag specifies the V translation vector.
C: Default is 0.0.
Q: When queried, this flag returns a float.
rotationAngle(ra) angle createqueryedit
Angle of rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float.
scale(s) [float, float] createqueryedit
This flag specifies the scaling vector.
C: Default is 1.0 1.0.
Q: When queried, this flag returns a float.
scaleU(su) float createqueryedit
This flag specifies U for the scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
scaleV(sv) float createqueryedit
This flag specifies V for the scaling vector.
C: Default is 1.0.
Q: When queried, this flag returns a float.
pivot(pvt) [float, float] createqueryedit
This flag specifies the pivot for scaling and rotation.
C: Default is 0.0 0.0.
Q: When queried, this flag returns a float[2].
pivotU(pvu) float createqueryedit
This flag specifies U for the pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float.
pivotV(pvv) float createqueryedit
This flag specifies V for the pivot for scaling and rotation.
C: Default is 0.0.
Q: When queried, this flag returns a float.
random(ran) float createqueryedit
This flag specifies the random value for all parameters.
C: Default is 0.0. The range is [-10.0, 10.0].
Q: When queried, this flag returns a float.

Common flags

Common flags
name(n) string create
Give a name to the resulting node.
constructionHistory(ch) boolean createquery
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.
Note: If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
caching(cch) boolean createedit
Toggle caching for all attributes so that no recomputation is needed
nodeState(nds) int createqueryedit
Defines how to evaluate the node.
  • 0: Normal
  • 1: PassThrough
  • 2: Blocking
  • 3: Internally disabled. Will return to Normal state when enabled
  • 4: Internally disabled. Will return to PassThrough state when enabled
  • 5: Internally disabled. Will return to Blocking state when enabled

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

# Opening up the textureView will make this example easier to visualize.

# Create a plane and select it.
cmds.polyPlane( n='plg', sx=5, sy=5, w=10, h=10 )
cmds.select( 'plg' )

# Display map borders.
cmds.polyOptions( ao=True, dmb=True )

# Translate selected UVs as the vector (0.0, 1.0).
cmds.polyMoveUV( 'plgShape.map[30:35]', tu=0.0, tv=1.0 )

# Scale selected UVs as the scaling (0.5, 0.5);
cmds.polyMoveUV( 'plgShape.map[30:35]', su=0.5, sv=0.5 )