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Synopsis

polyCylindricalProjection([caching=boolean], [constructionHistory=boolean], [createNewMap=boolean], [imageCenter=[float, float]], [imageCenterX=float], [imageCenterY=float], [imageScale=[float, float]], [imageScaleU=float], [imageScaleV=float], [insertBeforeDeformers=boolean], [name=string], [nodeState=int], [projectionCenter=[linear, linear, linear]], [projectionCenterX=linear], [projectionCenterY=linear], [projectionCenterZ=linear], [projectionScale=[float, float]], [projectionScaleU=float], [projectionScaleV=float], [rotate=[angle, angle, angle]], [rotateX=angle], [rotateY=angle], [rotateZ=angle], [rotationAngle=angle], [seamCorrect=boolean], [smartFit=boolean], [worldSpace=boolean])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

polyCylindricalProjection is undoable, queryable, and editable.

Projects a cylindrical map onto an object.

Return value

stringThe node name.

In query mode, return type is based on queried flag.

Related

polyClipboard, polyEditUV, polyForceUV, polyMapCut, polyMapDel, polyMapSew, polyMoveFacetUV, polyMoveUV, polyPlanarProjection, polyProjection, polySphericalProjection, polyUVSet, untangleUV

Flags

caching, constructionHistory, createNewMap, imageCenter, imageCenterX, imageCenterY, imageScale, imageScaleU, imageScaleV, insertBeforeDeformers, name, nodeState, projectionCenter, projectionCenterX, projectionCenterY, projectionCenterZ, projectionScale, projectionScaleU, projectionScaleV, rotate, rotateX, rotateY, rotateZ, rotationAngle, seamCorrect, smartFit, worldSpace
Long name (short name) Argument types Properties
worldSpace(ws) boolean createqueryedit
This flag specifies which reference to use. If on : all geometrical values are taken in world reference. If off : all geometrical values are taken in object reference.
C: Default is off.
Q: When queried, this flag returns an int.
insertBeforeDeformers(ibd) boolean create
This flag specifies if the projection node should be inserted before or after deformer nodes already applied to the shape. Inserting the projection after the deformer leads to texture swimming during animation and is most often undesirable.
C: Default is on.
smartFit(sf) boolean create
This flag specifies if the manipulator should be placed best fitting the object, or be placed on the specified position with the specified transformation values.
Default is on.
projectionCenter(pc) [linear, linear, linear] createqueryedit
This flag specifies the point of origin from which the map is projected.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
projectionCenterX(pcx) linear createqueryedit
This flag specifies the X of the origin's point from which the map is projected.
C: Default is 0.0.
Q: When queried, this flag returns a float.
projectionCenterY(pcy) linear createqueryedit
This flag specifies the Y of the origin's point from which the map is projected.
C: Default is 0.0.
Q: When queried, this flag returns a float.
projectionCenterZ(pcz) linear createqueryedit
This flag specifies the Z of the origin's point from which the map is projected.
C: Default is 0.0.
Q: When queried, this flag returns a float.
imageCenter(ic) [float, float] createqueryedit
This flag specifies the center point of the 2D model layout.
C: Default is 0.5 0.5.
Q: When queried, this flag returns a float[2].
imageCenterX(icx) float createqueryedit
This flag specifies X of the center point of the 2D model layout.
C: Default is 0.5.
Q: When queried, this flag returns a float.
imageCenterY(icy) float createqueryedit
This flag specifies Y of the center point of the 2D model layout.
C: Default is 0.5.
Q: When queried, this flag returns a float.
rotate(ro) [angle, angle, angle] createqueryedit
This flag specifies mapping's rotate angles.
C: Default is 0.0 0.0 0.0.
Q: When queried, this flag returns a float[3].
rotateX(rx) angle createqueryedit
This flag specifies X for mapping's rotate angles.
C: Default is 0.0.
Q: When queried, this flag returns a float.
rotateY(ry) angle createqueryedit
This flag specifies Y for mapping's rotate angles.
C: Default is 0.0.
Q: When queried, this flag returns a float.
rotateZ(rz) angle createqueryedit
This flag specifies Z for mapping's rotate angles.
C: Default is 0.0.
Q: When queried, this flag returns a float.
projectionScale(ps) [float, float] createqueryedit
This flag specifies the width and the height of the map relative to the 3D projection axis.
C: Default is 180.0 1.0.
Q: When queried, this flag returns a float[2].
projectionScaleU(psu) float createqueryedit
This flag specifies the width of the map relative to the 3D projection axis : the scale aperture.
C: Default is 180.0. The range is [0, 360].
Q: When queried, this flag returns a float.
projectionScaleV(psv) float createqueryedit
This flag specifies the height of the map relative to the 3D projection axis : the scale height.
C: Default is 1.0.
Q: When queried, this flag returns a float.
imageScale(imageScale) [float, float] createqueryedit
This flag specifies the UV scale : Enlarges or reduces the 2D version of the model in U or V space relative to the 2D centerpoint.
C: Default is 1.0 1.0.
Q: When queried, this flag returns a float[3].
imageScaleU(isu) float createqueryedit
This flag specifies the U scale : Enlarges or reduces the 2D version of the model in U space relative to the 2D centerpoint.
C: Default is 1.0.
Q: When queried, this flag returns a float.
imageScaleV(isv) float createqueryedit
This flag specifies the U scale : Enlarges or reduces the 2D version of the model in V space relative to the 2D centerpoint.
C: Default is 1.0.
Q: When queried, this flag returns a float.
rotationAngle(ra) angle createqueryedit
This flag specifies the angle for the rotation. When the angle is positive, then the map rotates counterclockwise on the mapped model, whereas when it is negative then the map rotates lockwise on the mapped model.
C: Default is 0.0.
Q: When queried, this flag returns a float.
seamCorrect(sc) boolean createqueryedit
This flag specifies to perform a seam correction on the mapped faces.
createNewMap(cm) boolean createqueryedit
This flag when set true will create a new map with a the name passed in, if the map does not already exist.
Common flags
name(n) string create
Give a name to the resulting node.
constructionHistory(ch) boolean createquery
Turn the construction history on or off (where applicable). If construction history is on then the corresponding node will be inserted into the history chain for the mesh. If construction history is off then the operation will be performed directly on the object.
Note: If the object already has construction history then this flag is ignored and the node will always be inserted into the history chain.
caching(cch) boolean createedit
Toggle caching for all attributes so that no recomputation is needed
nodeState(nds) int createqueryedit
Defines how to evaluate the node.
  • 0: Normal
  • 1: PassThrough
  • 2: Blocking
  • 3: Internally disabled. Will return to Normal state when enabled
  • 4: Internally disabled. Will return to PassThrough state when enabled
  • 5: Internally disabled. Will return to Blocking state when enabled

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

# Create a sphere with default UVs.
cmds.polySphere( n='sphere', r=10 )

# Create a lambert node.
cmds.shadingNode( 'lambert', n='myLambert', asShader=True )
cmds.sets( renderable=True, noSurfaceShader=True, empty=True, name='myLambertSG' )
cmds.connectAttr( 'myLambert.outColor', 'myLambertSG.surfaceShader', f=True )

# Create a texture checker.
cmds.shadingNode( 'checker', asTexture=True )
cmds.shadingNode( 'place2dTexture', asUtility=True )
cmds.connectAttr( 'place2dTexture1.outUV', 'checker1.uv' )

# Assign the texture the the lambert node.
cmds.connectAttr( 'checker1.outColor', 'myLambert.color', f=True )

# Set the textured display mode.
currentPanel = cmds.getPanel(withFocus= True)
if currentPanel != '':
	cmds.modelEditor(currentPanel, edit=True, da='smoothShaded', displayTextures=True, dl='default')

# Assign the lambert shader to all faces of the sphere.
cmds.sets('sphere.f[0:399]', edit=True, forceElement= 'myLambertSG' )

# Replace default UVs on the top of the sphere :
# Rotates the map of 90 degrees, reduces its U aperture to 36 degrees, and its V scale to 0.1
cmds.polyCylindricalProjection( 'sphere.f[180:359]', 'sphere.f[380:399]', ra=90.0, pc=(0, 0, 0), psu=36, isv=0.1 )

# Set the wireframe display mode.
currentPanel = cmds.getPanel(withFocus= True)
if currentPanel != '':
	cmds.modelEditor(currentPanel, edit=True, da='wireframe')