This command can be used to create, edit, or query a texture editor move manip context. Note that the above flags control the global behaviour of all texture editor move manip contexts. Changing one context independently is not allowed. Changing a context’s behaviour using the above flags, will change all existing texture editor move manip contexts.
Long name (short name) | Argument Types | Properties | |
---|---|---|---|
exists (ex) | bool | ||
image1 (i1) | unicode | ||
image2 (i2) | unicode | ||
image3 (i3) | unicode | ||
iterations (it) | int | ||
mask (m) | bool | ||
position (p) | bool | ||
|
|||
shellBorder (sb) | float | ||
Derived from mel command maya.cmds.texMoveUVShellContext
Example:
import pymel.core as pm
# To create a new move context:
pm.texMoveUVShellContext()
# Result: u'texMoveUVShellContext1' #
# To query the position of the manipulator
pm.texMoveUVShellContext( 'texMoveUVShellContext', q=True, position=True )