pymel.core.context.texMoveUVShellContext

texMoveUVShellContext(*args, **kwargs)

This command can be used to create, edit, or query a texture editor move manip context. Note that the above flags control the global behaviour of all texture editor move manip contexts. Changing one context independently is not allowed. Changing a context’s behaviour using the above flags, will change all existing texture editor move manip contexts.

Flags:
Long name (short name) Argument Types Properties
exists (ex) bool  
   
image1 (i1) unicode  
   
image2 (i2) unicode  
   
image3 (i3) unicode  
   
iterations (it) int  
   
mask (m) bool  
   
position (p) bool ../../../_images/query.gif
 
Returns the current position of the manipulatorFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.
shellBorder (sb) float  
   

Derived from mel command maya.cmds.texMoveUVShellContext

Example:

import pymel.core as pm

# To create a new move context:
pm.texMoveUVShellContext()
# Result: u'texMoveUVShellContext1' #

# To query the position of the manipulator
pm.texMoveUVShellContext( 'texMoveUVShellContext', q=True, position=True )

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