pymel.core.context.texMoveContext

texMoveContext(*args, **kwargs)

This command can be used to create, edit, or query a texture editor move manip context. Note that the above flags control the global behaviour of all texture editor move manip contexts. Changing one context independently is not allowed. Changing a context’s behaviour using the above flags, will change all existing texture editor move manip contexts.

Flags:
Long name (short name) Argument Types Properties
exists (ex) bool  
   
image1 (i1) unicode  
   
image2 (i2) unicode  
   
image3 (i3) unicode  
   
position (p) bool ../../../_images/query.gif
 
Returns the current position of the manipulator
snapComponentsRelative (scr) bool ../../../_images/query.gif ../../../_images/edit.gif
 

Value can be : true or false. If true, while snapping a group of UVs, the relative spacing between them will be preserved. If false, all the UVs will be snapped to the target point

snapPixelMode (spm) int ../../../_images/query.gif ../../../_images/edit.gif
 

set the snapping mode to be the pixel center or upper left cornerFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.texMoveContext

Example:

import pymel.core as pm

# To create a new move context:
pm.texMoveContext()
# Result: u'texMoveContext1' #

# To query the position of the manipulator
pm.texMoveContext( 'texMoveContext', q=True, position=True )
# Result: [] #

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