pymel.core.context.texRotateContext

texRotateContext(*args, **kwargs)

This command can be used to create, edit, or query a rotate context for the UV Texture Editor. Note that the above flag controls the global behaviour of all texture editor rotate contexts. Changing one context independently is not allowed. Changing a context’s behaviour using the above flag, will change all existing texture editor rotate contexts.

Flags:
Long name (short name) Argument Types Properties
exists (ex) bool  
   
image1 (i1) unicode  
   
image2 (i2) unicode  
   
image3 (i3) unicode  
   
position (p) bool ../../../_images/query.gif
 
Returns the current position of the manipulatorFlag can appear in Create mode of commandFlag can have multiple arguments, passed either as a tuple or a list.
snap (s) bool  
   
snapRelative (sr) bool  
   
snapValue (sv) float  
   

Derived from mel command maya.cmds.texRotateContext

Example:

import pymel.core as pm

# To create a new rotate context:
pm.texRotateContext()
# Result: u'texRotateContext1' #

# To query the position of the manipulator
pm.texRotateContext( 'texRotateContext', q=True, position=True )
# Result: [] #

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