nConstraint > Component

 
 
 

Creates a Stretch or Bend Component constraint between selected faces and along selected edges of an nCloth mesh.

See Component constraint and Create nCloth Component constraints.

NoteComponent nConstraints can only be used with nCloth objects.

nConstraint > Component >

Opens the Create Component nConstraint Options window.

Constraint type

Stretch

Creates a constraint that controls stretch resistance at selected edges and faces of the mesh. Use the Strength attribute in the dynamicConstraintshape node's Attribute Editor to adjust the stretch resistance in the constrained area. Increasing Strength adds to the amount of stretch resistance already set by the nClothShape node's Stretch Resistance value.

Bend

Creates a constraint that controls bend strength along selected edges of the mesh. Use the Bend Strength attribute in the dynamicConstraintshape node's Attribute Editor to adjust bend strength in the constrained area. Increasing Bend Strength adds to the amount of bend resistance already set by the nClothShape node's Bend Resistance value.

Bend constraints can only be applied to selected edges. Selected faces and vertices are converted to edge selection before Maya creates the constraint.

Component

Edges

For Stretch constraints, Edges applies the Stretch constraint as links between the vertices of the selected edges.

For Bend constraints, Edges creates a constraint along the selected edges.

Cross links
Applies a Stretch constraint as two diagonal cross-links between the vertices at the opposite corners of each selected quad.
Edges and Cross links

Applies a Stretch constraint consisting of links and cross-links.

Single Edge

When faces are selected, use Single Edge to specify on which of the face's edges the constraint is to be created. For example, setting Single Edge to 1 for a Stretch constraint, creates a link, cross-link, or both along the first edge of each selected face.

You can use Single Edge to specify edges for Stretch and Bend constraints.

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