To move, rotate, or scale a wrap influence object
To edit by manipulating wrap influence object points
To move, rotate, or scale the wrap deformed object
To edit wrap deformer channels with the Channel Box
Note that you can control which attributes are listed as keyable attributes (channels) in the Channel Box with the Channel Control editor (select Window > General Editors > Channel Control).
-click and move the mouse to the left or right. By moving the mouse, you interactively change the value of the selected channel.
As you move the mouse, note that pressing the
key gives you finer control, and pressing the
key gives you less control.
To edit wrap deformer channels with the Channel Box
Note that you can control which attributes are listed as keyable attributes (channels) in the Channel Box with the Channel Control editor (select Window > General Editors > Channel Control.)
-click and move the mouse to the left or right. By moving the mouse, you interactively change the value of the selected channel.
As you move the mouse, note that pressing the
key gives you finer control, and pressing the
key gives you less control.
To edit wrap deformer channels with the Channel Box
One quick way to select the wrap deformer node is to select the object being deformed, and then select the wrap deformer node in its history from the Channel Box (under INPUTS).
Each object being deformed has its own input wrap deformer node.
You can control which attributes are listed as keyable attributes (channels) in the Channel Box with the Channel Control editor (select Window > General Editors > Channel Control.)
-click and move the mouse to the left or right. By moving the mouse, you interactively change the value of the selected channel.
As you move the mouse, note that pressing the
key gives you finer control, and pressing the
key gives you less control.
To edit wrap deformer attributes with the Attribute Editor
+a.
For more information on wrap deformer node attributes, see wrap.
To add wrap deformer influence objects
To remove wrap deformer influence objects
(Linux and Windows) or
(Mac OS X) key.
The deformer nodes are all deleted. However, the object still has the tweak node as an input node, so any tweaks you might have made are preserved.
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