With transparent blobby surface rendering, anti-aliasing may be poor, even at the highest-quality settings. Such cases include intersecting transparent blobby surfaces and transparent blobby surfaces behind transparent geometry. To fix this, increase the number of Particles in the section Number of Samples in the Render Settings.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License