Mirror smooth skin weights

 
 
 

You can mirror smooth skin weights, either from one smooth skin object to another, or within the same smooth skin object. You can also mirror skin weights on selected components of the skin.

For best results when mirroring smooth skin weights, note the following:

To mirror smooth skin weights

  1. Do one of the following:
    • To mirror skin weights on the entire skin, select the smooth skin object(s).
    • To mirror skin weights on selected components, position the pointer over the skin, -click and select Control Vertex or Vertex. Select the components on the side from which you want to mirror and the components on the side to be mirrored to.
  2. Select Skin > Edit Smooth Skin > Mirror Skin Weights > .
    Note

    Reflection is disabled for the Paint Skin Weights Tool. Skin > Edit Smooth Skin > Mirror Skin Weights can be used as an alternative method to reflect skin weights.

  3. Set the options.
  4. Click the Mirror button.

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