When editing or painting weights of smooth skin objects, you sometimes want to ensure that the weights of certain objects
won’t change. For example, if you’ve perfected the weighting of a particular object, you don't want the weights to change
due to the Normalize Weights mode you have enabled.
When locked, Maya keeps those weights at their current values as you modify the weights of other influence objects. You can still modify the weights for those objects by directly editing influence weights in the .
To lock weights using the
- In the Paint Skin Weights Tool, do any of the following:
- Click the Lock icon next to an influence.
- Ctrl-click to select multiple influences, then -click and select .
- Select only the influences you want to keep unlocked, click to invert the selection, then -click and select .
NoteIf you lock the weights of many objects at the same time, Maya may be unable to normalize the rest of the weights properly,
which can result in an error message. In general, avoid locking the weights of many objects at the same time. Typically, you
want to lock the weights of only one or two objects. If you don’t want to unlock the weights of any of the objects, you can turn off weight normalization (see
Smooth skin weight normalization).
To lock weights in the
- Select the vertices with influences you want to lock.
- In the Component Editor (), switch to the tab.
This tab displays each influence affecting the selected vertices in a column layout.
- Edit cells in the row for each influence to lock and unlock the influences as follows:
-
NoteFor each joint or smooth skin influence object, the value for also corresponds to the setting under the heading in the .
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