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Opens the Orient Joint Options.
Orient Joint Options
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When on, all joints you create with the are set to align with the world frame. Each joint’s local axes have the orientation of the world axis, and the other settings are disabled. When off, you can specify the joint alignment using the other settings described below.
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Lets you specify the primary local axis for the joint. This is the axis that points down the bone that extends from this joint.
Tip
If you want a joint to rotate about a particular axis, that axis must not be the . For example, a joint cannot rotate about its local X-axis if its orientation is set to X.
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Lets you specify which local axis to use as the secondary orientation for the joint. Select one of the two remaining axes.
To have Maya determine the automatically, set to .
Note
You cannot set the same axis for both the and orientation. If you set either option to use an axis already specified, Maya automatically switches the other option to use
a different axis.
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Lets you set the direction (positive or negative) in which the secondary axis points.
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When on, the affect all the joints below the current joint in the skeleton’s hierarchy. When off, only the current joint is affected by
the .
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When on, the local scale axes of the current joint are also reoriented.
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Toggles the display of the local axes on the selected joints.
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