Simulates marble. Maya uses a vein material sandwiched between layers of filler material.
Find this texture in the Create bar. To apply this texture as a texture map, see Map a 2D or 3D texture.
- ,
-
The color of the filler material and the vein material. Click a color bar to select a different color from the .
-
-
The thickness or width of the veins. The range is 0 to 1. The default is 0.1.
-
-
Controls the amount of that blends into the . The range is 0 (no blending) to 1 (smooth blending). The default is 0.5. (The Contrast value also affects how the two colors
blend.)
-
-
The contrast between the and . The range is 0 to 1. The default is 0.5.
()
The texture creates a 3D texture by projecting a 2D texture. The control the randomization (using fractal noise) of the texture in the direction the texture is projected.
-
-
A scaling factor applied to all values in the fractal noise about the average value. The valid range is 0 to infinity. The
slider range is 0 (no noise) to 1 (strong noise). The default is 1.5.
-
-
Controls the fractal noise frequency. The valid range is 0 (low frequency) to 1 (high frequency). The default is 0.707.
-
-
Determines the texture’s waviness in the X, Y, and Z directions. The values represent the frequency scale of the fractal used
to generate the texture. The range is from 0 to + infinity for X, Y, and Z. The default is 1.
-
-
The minimum and maximum number of iterations used to calculate the texture pattern. Controls the texture’s granularity. The
range is from 0 to 20. The default values are 0 and 20.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License