Cloth

 
 
 

Simulates fabric or other woven materials.

Find this texture in the Create bar. To apply this texture as a texture map, see Map a 2D or 3D texture.

Tip
  • Rendering is faster if the randomizing attributes (Randomness, Width Spread, and Bright Spread) are set to 0.
  • Very fine cloth textures may produce aliasing or moiré patterns, especially when viewed from a distance. If this occurs, set the Randomness value to a small non-zero value.
  • If you apply the cloth texture as a bump or displacement, set the U Color and V Color to white, the Gap Color to black, and use the Color Balance attributes (Alpha Gain and Alpha Offset) to control the intensity of the bump/displacement effect.
  • Decrease the bump node’s Bump Filter value to provide greater definition in the bump/displacement effect. Generally, the Alpha Gain and Bump Filter values should be very low (less than 0.1).
Gap Color

The color of the area between the warp (U direction) and weft (V direction) threads. The colors blend into the Gap Color at their edges. A lighter Gap Color simulates a cloth with softer, more translucent threads.

U Color, V Color

U and V thread colors. Double-click the color bar to open the Color Chooser and select colors.

U Width, V Width

U and V thread widths. If the thread width is 1, the threads touch with no gap between them. If the thread width is 0, the thread disappears. The range is 0 to 1. The default value is 0.75.

U Wave, V Wave

The waviness of U and V threads. Use to create special weave effects. The range is 0 to 0.5. The default value is 0.

Randomness

Smears the texture randomly in U and V directions. Adjust the Randomness value to create natural-looking cloth with irregular threads, or to prevent aliasing and moiré patterns on very fine cloth textures. The valid range is 0 to infinity. The range is 0 to 1. The default value is 0.

Width Spread

Randomizes the width of each thread along its length by subtracting a random amount (between 0 and the Width Spread value) from the U Width and V Width values. For example, if Width Spread is greater than or equal to the Width value, some threads disappear at certain points along their length. The range is 0 to 1. The default value is 0.

Bright Spread

Randomizes the brightness of each thread along its length by subtracting a random amount (between 0 and the Bright Spread value) from U Color and V Color (similar to Width Spread). The range is 0 to 1. The default value is 0.

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