Selecting items can be difficult in a complex scene due to overlapping geometry that can obstruct your view. In Maya there
are a number of ways to simplify this process.
- The shows the hierarchy of all objects in the scene as an indented list where child nodes are indented under their parent node.
Useful for quickly navigating through the objects in the scene given that you know the objects’ hierarchy and names.
lets you filter the nodes shown in the Outliner by various classifications such as , , and . You can show different combinations of classifications. You can use the option to store your filter in case you need to sort by the same criteria again.
- When viewing the scene from certain angles, objects may obscure each other making it difficult to select the object you want.
Maya offers a number of different options to deal with this scenario.
- – Lets you display only the selected items in the scene view. Useful to temporarily remove objects which may obstruct your
view of the specific components you want to work with.
You can use Isolate Select by selecting a set of components and selecting .
- – When you click a space in the scene view that corresponds to overlapping objects a marking menu will appear listing these
objects. You can then select the appropriate object from the marking menu. Useful as an alternative to modifying the scene
when trying to select obscured objects.
You can turn on the by selecting the option in in the section.
- – When performing a marquee select over a model that contains multiple component types, Maya will select all the components
of a single type within the marquee. You can modify the order that these components are chosen by modifying their order in
the . Useful when you want to select all the components of a single type within a marquee.
You can modify the Selection Priority by selecting in the section.
- Templating – Lets you make a group of objects unselectable while retaining a wireframe reference of them in the scene. Useful
when you do not want to accidentally modify an object, but still need to see it for reference purposes.
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