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The Hardware renderer, with its greater capabilities, is now recommended to perform hardware rendering. See Maya Hardware renderer.
The lets you render an animation using your computer’s display graphics card. Hardware rendering is much faster than software
rendering, although the result may be of lower quality. You can use the to preview animations, or to render specific types of particle effects.
will not render particles successfully if the and “” options (found in the section of the section) are equivalent integers. For example, if is set to 3 and is set to 3, hardware particle rendering will not work.
Set them to non-equivalent values or to use the option ().
When the overscan attribute of the camera is anything other than 1.0, image planes are positioned incorrectly in the hardware
render buffer (as can be seen compared to the correct placement in software rendering).
To work around this limitation, temporarily set the overscan to 1.0 when hardware buffer rendering.
To open the
- Select Window > Rendering Editors > Hardware Render Buffer.
On Mac OS X, the does not open in a panel; the panel is blank when you select it.
To set options for the
- In the , click . For a description of the options, see Hardware Render Buffer menus.
The renders images based on your monitor’s display (using screen captures). Before rendering from the , make sure the fits on your monitor, make sure no other window overlaps the , and disable your computer’s screen saver.
To determine hardware rendering quality
- In the menu in the view panel, make sure and are selected.
- In Hypershade, double-click the material swatch you want to preview to open its .
- In the section of the material’s , the channel menu contains the attributes you can hardware render. Select the channel you want to view from the menu.
- You can only view one channel at a time.
- To view an attribute, it must be mapped to a texture. Attributes that are not mapped are dimmed.
- Some channels, such as p, do not provide hardware textured results. You must use to see the results.
- Select the resolution you want from the Texture resolution menu.
(Linux and Windows only)
The lets you play back a rendered sequence of images. The sequence is displayed using the fcheck utility.
To play back a rendered sequence of images
- Select the sequence from the menu. The sequence is displayed using the utility.
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