Nonlinear animation components in Trax

 
 
 

In Maya, animating characters nonlinearly involves working with many different animation components and levels of animation hierarchy. These chunks and layers of animation data are what give you the freedom to mix, manipulate, edit, and separate your character’s animation into any sequence you desire. The tool with which you manage all these aspects of your character’s nonlinear animation is the Trax Editor. See Trax Editor overview.

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